The word "addiction" packs a heavy punch and the research is inconclusive on whether it's truly accurate when it comes to digital device use. What's certain, however, is that as people use devices and apps more, profits increase for the companies who make them. Help your learners recognise how most of the technology they use is designed to keep them hooked, and help them use this as an opportunity to find more balance in their digital lives.
Learning Objectives:
Key Vocabulary:
media balance
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addictive design
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humane design
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addicted
Show definitions
Key Standards Supported
Lesson Plan
60 mins.
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