This foundational digital citizenship lesson challenges kids to pay attention to their feelings while using tech. With an engaging emoji game, students learn practical strategies for managing their feelings -- good, bad, and everything in between.
Key Standards Supported
L.1.1b, L.1.6, RF.1.4b, RI.1.1, RI.1.10, RI.1.4, RL.1.10, SL.1.1, SL.1.1a, SL.1.1b, SL.1.1c, SL.1.2, SL.1.4, SL.1.5, SL.1.6, W.1.10, W.1.2, W.1.4
1a, 1b, 1e, 2c, 3b, 4a, 4b, 4c, 4d, 5a, 5b, 5c, 5d, 5e
I.A.2, III.A.1, III.A.2, III.A.3, VI.A.1, I.B.3, II.B.1, II.B.2, III.B.1, III.B.2, V.B.1, V.B.2, I.C.1, I.C.4, II.C.1, II.C.2, III.C.2, V.C.3, VI.C.2, I.D.1, I.D.3, I.D.4, II.D.1, II.D.2, II.D.3, III.D.1, VI.D.1, II.B.3
1d, 2b, 2c, 3d, 7c, 7d